Skip to main content
Luca
Farseer's Domain logo

A simultaneous, turn-based MOBA

A unique take on the MOBA genre — all players submit their actions simultaneously, then watch them resolve together.

About the Project

Studio

Flufflesocket Studios

Engine

Unity

Genre

Simultaneous Turn-Based MOBA

Farseer's Domain is a 4v4 simultaneous-turn arena game played on a tile grid with walls, cover, and power-ups. All players secretly submit their actions during a "Decision" phase, then watch them resolve at once, creating a gameplay loop built around bluffing and outsmarting your opponents.

The game supports flexible team sizes — from 4v4 where each player controls one character, to 1v1 where a single player commands all four. Built in Unity by Flufflesocket Studios, a medium-sized international team.

My Role

Programmer

August 2024 – February 2025

Hover cards to preview my work

Character Abilities

Implemented many new gameplay functions, including character abilities and status effects. Both wholly new ones and spins on existing ones.

Lobby Functionality

Implemented lobby functionality, allowing players to create and join game sessions before matches, pick their hero, join / switch teams, etc.

Various Gameplay Features

Worked on a range of gameplay features across the board, e.g. tutorial implementations, move phase logic, visual implementations, and more.

Engine Systems

Maintained and improved deeper engine-level systems underlying the game, ensuring stability and performance as new content was added.

International Team

Collaborated with a medium-sized international team, participating in code reviews, planning, and asynchronous communication workflows.

German Localization

I also managed the German localization of the game.

Screenshots

Note: Since development is still on-going but I'm no longer working on the project I sadly can't share any images. All pics online are severely outdated.